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Monday, 13 October 2014

Triangularisation


Quick demonstration of Triangularisation 'low poly' technique. Limited to small selection of portrait for initial test, eye chosen as most important characteristic to get right.




second test covering entire portrait, [currently work in progress] showing completed tracing step and beginning of triangularisation step.

Thursday, 2 October 2014

Stereoscopy and other 3D methods reference dump

Useful blog on 3d drawing and painting:

http://michaelscroggins.wordpress.com/explorations-in-stereoscopic-imaging/3d-drawing-and-painting/

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Crossview requires ability to cross eyes and focus on content.
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Crossview subreddit, collection of images and commentary, links to tutorials and related collections on the right hand side:
http://www.reddit.com/r/CrossView/top/#page=1

Viewing Crossview tutorial video:
https://www.youtube.com/watch?v=zBa-bCxsZDk

Use of crossview to create simple 'impossible colour'
https://i.imgur.com/ya0AfdL.jpg

Similar use to create a 'shimmer' effect:
http://fc00.deviantart.net/fs70/i/2013/089/a/a/batman_beyond_cover_by_seangordonmurphy-d5zsa40.jpg

Similar shimmer effect used by Dhali in hand painted work:
http://michaelscroggins.files.wordpress.com/2013/11/dalicc81_from_the_back_painting_gala_from_the_back_eternalized_by_six_virtual_corneas_provisionally_reflected_in_six_real_mirrors1.jpg

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'Wobble Gifs' require at least 2 frames of digital or traditional animation
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'wigglegram'/'wobble gif'subreddit, collection of images and commentary, links to tutorials and related collections on the right hand side:
http://www.reddit.com/r/wigglegrams/top/#page=1

Artist Dain Fagerholm uses displacement mapping on hand drawn images to create a 3d 'wobble gif' effect:
http://imgur.com/a/iGNlP#WCvQl

Examples of 4-lense stereo camera images used for 'wobble gifs':
http://imgur.com/a/HHqMn

Examples of old stereograms being turned into 'wobble gif' animations to create a 3D effect:
http://imgur.com/a/BwrKk

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Anaglyphs, stereoscopic images requiring two-colour 3d glasses.
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Anaglyph subreddit, collection of images and commentary, links to useful info and tutorials on the right hand side: http://www.reddit.com/r/Anaglyph/top/

Youtube tutorial on displacement map technique to turn 2Dimage into 3Danaglyph:
https://www.youtube.com/watch?v=wSeflVaWS28&feature=youtu.be&t=57s
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Monday, 2 September 2013

Can't sleep? might as well Worldbuild.

Due to a restless night, I have started work on the literary side of my worldbuilding project. It is the beginning of a narrative that deals with the world depicted in the image below:









This first section is only just over a thousand words, and will most likely become the short introductory chapter, as it acts almost like a contents page.


Hullo, welcome, I am your guide to this world.
Look below and you will see a small planet, split into two halves of colour. See now, as we travel over the surface how the waters are dark purple beyond the upcoming chain of reefs? Those seas cover half of the planet. We will not cross the reef yet, but instead will turn around and rise, so that you may survey the more hospitable half of this sphere.

To the far north and south lie polar caps, from the north an arm of land extends towards a central Pangeal landmass. There is a dark crack at the base of the arm, running almost to the northern pole, It is the Great Break. We will observe it closely later.
The main landmass is split into three distinct regions, northern mountains creep down the centre a fair distance dividing the desertified and forested areas that make up the northern half of the continent. The southern portion is mainly marshes and plains, and the s coast is cloaked in a large cloudbank. Known as the Thunderstorm Cliffs this strange weather persists for most of the year, clearing only for a few days in high summer.

There are two large islands that are not directly connected to this landmass. One, south of the Thunderstorm Cliffs consists of harsh tundra that gives way to desertified areas closer to the equator.  Ruined temples and cities scatter it’s surface, most have been plundered by treasure hunters looking for offerings. The north-eastern coast gives way to reefs and extinct volcanic islands, home only to shipwrecks and gulls. The Thunderstorm Cliffs make sailing in the surrounding region treacherous.

The second Island lies close to the eastern coast of the main continent, south of the landlocked sea known as Ecros Lake. It is known as Deepwooden, for its forested land is mainly unexplored, save for a templed City on the northernmost tip. The Deepwooden forests are home to strange beasts that hunt anyone unsheltered during nightfall. Small paths have been cut to modest clearings used to cultivate local flora. Large crops draw the attention of the wildlife and perish along with their tenders.

The luxurious produce of the Deepwooden glades are shipped across the channel to the cities that share shores with the Western Ocean and Ecross Lake. These cities craft them into aromas, medicines and ingredients for the richest of households. They are transported to either the lake cities, across to the thunderstorm cliff territories or to the capitol itself in the Divine Bay. Only the most luxurious of goods are sold at the capitol, so the route it follows through the deserts, marshlands and plains are infested by unstable clans supported by thieves and smugglers.

North of Ecros lake is the Wrecker’s Coast, a stretch of desert coastline treacherous not for the currents or reefs, but for the wreckers who move beacons to confuse and ultimately destroy the sea ships reliant on them. Divers are the most respected and richest of the wreckers, for they can attain the most precious of goods in the deep wrecks that were not drawn to more accessible reefs. The wreckers are drawn into conflicts with whoever takes authority over the beacons or those that try to install more reliant signals. A deeply woven web of corruption within each of the nations surrounding the area benefit from black market trade, and so resistance is never strong enough to hinder the wreckers in their toil.

Of the materials shipped along these coasts, none are more precious and dangerous than the refined ores that are supplied to the industries of the Thunderstorm Cliffs. They are generally mined in the northern ranges, the deposits in the dividing ranges are generally inaccessible, or have been built upon by settlements not willing to tear their foundations apart to help build the devices of the south. These northern mines are generally run by families that reside in the capitol, their orders relayed to foremen who organise the miners. Several mines have a history of cutting corners with the infrastructure and support technology of the mines. This has lead to accidents, death and subsequently strikes occurring more and more frequently. The grip of the mining families on the political system is however tight enough to prevent reform.

The farmland surrounding the divine bay suffer a similar fate, the areas not left poisoned by the overuse of a Deepwooden pest control substance struggle to meet the requirements of the capitol, and face either harsh punishment for not meeting quotas or starvation. There are efforts by certain individuals from the Ecross Lake area to develop and sell a countermeasure to the poisoning that is plighting the area, but their efforts are met with harsh resistance from those who are able to make a great deal of profit from the high food prices the current situation generates.

Those too poor in the capitol and surrounding areas to afford the local crops have to resort to the imported northern food, mainly fish, cheap, and usually close to rot. The northern food has to be hauled across the mountains to reach the capitol, as the sea east of the fertile waters surrounding the break are saturated by deadly reefs, and the Ice gulf on the other side of the connecting arm is home to whales and other large sea creatures. These beasts destroy cargo ships and canoes alike, before returning to depths unreachable. Many northerners die trying to develop more reliable and speedy trade routes, but they still persist, as it is seen as a noble endeavour. Some have even tried to explore the deepest reach of the break, to find the source of the fertile substance that flows into the water. They believe if a more solid, or less volatile state of the substance can be found, it can be sold for a higher price than the mere food produced by its effect.

Explorers seeking new sources of food and wealth have tried to breach the reefs bordering the edge of the sea, but find the legends of corrosive, dark waters to be true. By this time they have no ship to sail back on. The few islands in the border reefs are piled with bleached bones and corroded wood.

Saturday, 20 July 2013

Character Sprite Concept


Converting character sprite into a new segmented design that can be easily rigged in Spine

Monday, 17 June 2013

Recent 3D work

I have been working with Blender and Sculptris to create work that I find interesting and fun, even though I am new to the technology.


Bust, modeled and rendered in Blender
http://skfb.ly/mki32


Bust, modeled and rendered in Blender
http://skfb.ly/mki3fe1c0a


Mask and Bust, modeled and rendered in Blender
http://skfb.ly/mki3fe1ba


Bust, modeled and rendered in Blender
http://skfb.ly/mki3fe1d0a


Mask, modeled in Sculptris, rendered in Blender


Head, modeled in Sculptris, rendered in Blender


Mask, modeled and rendered in Blender
http://skfb.ly/mki3fe1d0


Game terrain/map, modeled and rendered in Blender
http://skfb.ly/mki3fe1c


I have a long way to go with these techniques, I hope that I can take them to interesting places,

Monday, 10 June 2013

Dragon Bull see the masks I made.

Apologies for the dreadful pun, here are the masks, made from cardboard, ice-lolly sticks, string and glue... lots of glue. Painted with acrylic and (In the case of the dragon mask) phosphorescent gel.




Dragon









Bull